Tuesday, January 12, 2021

Blumler and Katz's theory uses gratifications; Lego movie game

 

By using Blumler and Katz's theory, the two uses and gratifications of video games are:

People play on video games for a number of various reasons and one of them is for pure entertainment and happiness. If people feel they are having fun and being occupied, it makes people happy and they only think about the game and not what is going on in the real world. Especially in the times we are currently in, global pandemic, people will get more bored than usual and by playing video games and they will be entertained because they do not have much to do. This will help children and adults to take their mind off everything around them and just have some fun playing a game. For example, the Lego Movie Game is very popular, as it is on many devices and you can play as your favourite character on the game (e.g. Emmet.)

Another gratification would be forming relationships, both on and off the screen. I think that this is very important because some of the characters could have similar qualities to you and that some children might play the game because they have watched the movie and look up to a hero like character such as Emmet. This makes people feel a deeper connection to the characters and might make them love the game and the brand. The game is a very fun and shows a lot of happiness and even if you are feeling down and not that happy this game is for everyone and makes a lot of people pleased. The game also allows the person playing to go through different emotions such as ‘party time.’

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